In trying to find a Personality/Style that went well together, I looked through several. Some were clearly meant to be just for fun, at least at the initial inception. For example, I made a physical beatdown Orange Nappa just because I thought it’d be something a little different. Others were a little more serious as I wanted something competitive.
I realized that Blue Frieza got a big boost with the newest set, and that seemed like something worth exploring. I started out with a deck focusing on the copying mechanic, realized I was leveling fairly quickly, and switched to a Blue Frieza MPPV deck. It was fun, but I felt it wasn’t quite what I wanted.
In my store’s Heroes and Villains release, I actually wound up playing Black Nail (I got Krillin in my Starter Deck and had passed out sets of the new personalities to everyone just to mix things up a bit more from the Set 1 release). I really enjoyed how it played and felt like I could make a fairly effective “mill” deck from it. I decided to give it a try and so far, I’m pretty happy with the results- I’ve only last one game to Black Krillin, and that was because we’d accidentally lost track of a Dragon Ball (my opponent wound up using Dragon Radar to get the last one and win with 4 cards left in his deck).
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I wanted to go more of a deck destruction route with this deck, so the first thing I did was try to find cards that would destroy or banish the top of my opponent’s deck.
Black Chomp was a card that piqued my interest right off the bat. It increases the number of cards destroyed or banished from my opponent’s deck this turn by +1 as a secondary effect. With Nail’s Level 1 power, I knew I’d get some use out of it regardless, though I usually get more bang for my buck than just that. It may not look like a 3-of at first glance but I got such consistent use out of it and it furthered my main strategy, so I kept it at 3.
Black Capture was a card I had overlooked during the first set. With more control and discard options this set, we can hold out a little longer and maybe keep it in play for a turn or two. The stage cost was a bit high but I don’t run very many energy attacks, so I kept it at three as well. So far, I haven’t had much trouble in playing it when it comes up.
Black Corruption was nice and versatile. I could use it as a block, get more anger towards hitting Level 2, and get a little more control over my opponent’s anger, or I could discard it at the end of a turn or for the mastery to banish a few cards. Another 3-of.
Black Command fills a similar role. It’s good for angering up to Level 2 or discarding cards from my opponent’s life deck. Since I wound up including several cards that banish from my opponent’s discard pile, I usually favor the second effect, oddly enough. It came in at 3 as well.
Black Foreshadowing was a godsend for this deck. It’d going to wind up banishing a fair amount of cards regardless (most games usually end with about half my opponent’s deck banished) so I could get a lot out of the effect. Those extra stages don’t exactly hurt against beatdown decks either. Unfortunately, it’s a bit of a dead draw early on. I’ve been running just 2 copies for a while now, and am pretty happy with that number.
Black Searching Technique is a straight banish two of your choice, which also lets you see your opponent’s deck. I’m naturally running three of these.
Black Scout Maneuver didn’t find it’s way into the first iteration of this deck. Why? Because I didn’t really know what people in my area had pulled or bought, much less what they would be running. After week or two though, 3 copies found their way in and I was able to use them fairly consistently.
Black Viewing Drill was originally a 3-of in the deck, as I wanted to make sure I got it out into play. Black can make your opponent discard at least 1 card each turn fairly easily, so adding that destroy effect on top of it just seemed like the natural thing to do. The extra copies wound up being dead draws or pitched to the Mastery, so I reduced them to 2 and that’s worked fairly well.
After I had the basic core playtested it a bit to decide which of the more “tech-y” cards I wanted to work in. I found the only decks I really had issues playing against were some of the local physical beatdown decks, particularly the Saiyan ones due to a lack of anger control. Those matches came a little closer than I would’ve liked. I wound up adding in a couple copies of Black Defensive Burst and Wall Breaker and that seemed to have balanced things out a bit.
Some of the cards from the original iteration that got removed were two copies each (again, these were dead draws early on) of Black Hair Trap and Black Counter Ball. While they worked well with the deck in theory, and could do a fair amount of damage on the rare occasions I actually played them, they found themselves pitched for the Mastery or something similar more often than not.
I also reduced the number of Crushing Beams and Nail’s Dashing attack in the deck by one. Both tend to shuffle themselves back in the deck after use, so a full playset wasn’t really necessary. Crushing beam was nice, as it would banish the cards straight out, but I didn’t want too many 3-stage cost cards in the deck. Nail’s Dashing Attack, on the other hand, was more of a tech card, there for the easy crit.
The rest of the cards in the deck have a purpose, if you’re curious about them. More often than not, it’s there for discard or banish- which combo well with some of the cards already mentioned- or in some cases, I needed blocks and preferred the ones with anger just in case hitting Level 2 was an option.
The deck list at the moment is:
Physical Combat Attacks:
3x Black Chomp
3x Enraged Assault
2x Black Defensive Burst
2x Devastating Blow
2x Wall Breaker
Physical Combat Defense:
3x Black Delay
3x Black Knee Catch
2x Black Upward Dodge
Energy Combat Attacks:
3x Black Capture
2x Nail’s Dashing Attack
1x Crushing Beam
Energy Combat Defense:
3x Black Swipe
3x Black Corruption
Events:
3x Black Scout Maneuver
3x Black Command
2x Black Adaptation
2x Black Foreshadowing
3x Confrontation
2x Nail’s Heritage
1x Time Is A Warrior’s Tool
Setups:
3x Black Searching Technique
1x Black Declaration
1x Heroic Plan
Drills:
2x Black Viewing Drill
1x Black Smoothness Drill
1x Black Targeting Drill
1x Black Radiating Drill
Dragon Balls:
Dragon Ball 3
Dragon Ball 5
Feel free to leave comments or ask questions. I’m happy to go over more of it on request.